Showing posts with label how to. Show all posts
Showing posts with label how to. Show all posts

How to write a CV or résumé

How to write a CV
or
How to write a résumé

Abstract

The intention and the style of the common elements of the CVs and résumés are presented and discussed in order to enable the reader to make an informed choice regarding the design of his/her CV/résumé instead of just blindly cut and paste from others.

The Contents:

  1. Introduction
  2. Terminology
  3. Motivation
  4. Persistence
  5. Typical Features
  6. Length
  7. Language
  8. Heading
  9. Sections
    1. Personalia
    2. Career Objective
    3. Qualifications Summary
    4. Positions/Experience
    5. Education
    6. Publications
    7. Awards & Honours
    8. Extracurricular Activities
    9. Language Proficiency
    10. Recreation
    11. References
  10. Acknowledgements

  11. Appendix A: Swedish Section Suggestions

Introduction

Many of my friends and fellow Computer Scientists have come to me and asked if they can use my CV or résumé as template when writing their own. Every time, I get equally happy and give them tons of good advice on what to keep in mind and how to avoid my mistakes.

However, very often I stumble upon CVs that clearly are made up with mine as model, and which have kept most of my errors and added several more. (Why do I have errors I know of in my CV and résumé? Well, because I am stubborn and sentimental...)

That is why I am writing this tutorial on how to write a CV or résumé: to save myself the sweet trouble of giving people lots of advice, and to, if possible, help more than just the ones who contact me personally. Of course, if I at the same time happen to satisfy my great ego in some way, so be it!

Terminology

What is the difference between a CV and a résumé?

Well, "curriculum" is Latin for "a running, race, lap around the track, or course" and "vitae" means "life", so "curriculum vitae" thus means "course of life", "life-track", or similar. In other words, a CV is a summary of your main experiences on paper. It is retrospective in the way that in only lists things that have been. It does not consider the future as a résumé does.

"Résumé" is synonymous with "summary", but you should not see it as a summary of your life but rather as a single paper summary of your total job application (what you want from the job and why just you should have it). The emphasis on a résumé is on your career objective. The experience you list on a résumé should be relevant and supportive of your goal.

CVs usually comes with the retrospective sections Personalia, Positions, and Education, while résumés is equipped with both visionary, current, and retrospective sections -- Career Objective, Qualification Summary, and Experience. (Positions and Experience both means jobs you already have had.)

Is that all there is to it? No, unfortunately, there is one other thing. You see, at the universities (within academia) and in industry (in the market), a CV means different things -- when industry and Human Resource people speak about CVs, they actually mean more of a résumé, and when university faculty refer to CVs, they rather think of academic CVs conforming to the requirements of the Swedish Higher Education Ordinance (högskoleförordningen).

What to do then? Simple -- do not label the piece of paper where you listed your strong points as neither a CV nor a résumé. Use your own full name as heading instead. But you should, of course, yourself be aware of whether it is a CV or a résumé you have put together.

In my opinion, you should rather use a résumé than a CV if you are going to apply for an industry job. If you want to became a graduate student, get a Ph.D., and perhaps become a full-fledged professor, then you must nurse a formal academic CV. Otherwise, if you just want to present your career at your homepage, a common CV works fine.

Motivation

What is the rôle of the CV in your job application? Does it differ from that of a résumé?

There are, of course, more than one usage of a CV/résumé. One of the simplest is to just put it on the web and wait for the recruiters and headhunters to start calling (and they do, at least to me). Another common usage is to submit one's CV/résumé as a response to a place ad and let the hiring company decide whether to contact you for more information and an interview or not. This is perhaps more usual in the USA than it is here in Sweden. As far as I know, the customary Swedish way is to submit a complete application at once.

What should your application contain then? Well, aside from a personal letter, introducing yourself and explaining why you are the right one for the job and why you believe the job being right for you, it should include a selection of your collected grade reports, different kind of certificates, letters of recommendation, and such -- preferably with the CV or résumé as the first page and the following papers backing up what is stated in the CV/résumé. In fact, you should try to only list claims you can easily prove in your CV/résumé. Always remember to get written statements testifying each and every one of your achievements!

You did something great in some association? Get the board to certificate it! You were on a board? Get the chairman to certificate it! You were the chairman? Get the board or your successor to certificate it! You went to the university? Get a signed grade report! You quit a job to get a new one? Get your boss to certificate how long you worked there and what your main responsibilities were! In fact, if you have a way with words, or have a friend that is, it can be quite rewarding to make a draft of the certificate you want to present as a proposal to the one who should sign it. Sometimes they prefer their own short and non-expressive standard template, but often they will be happy to just sign yours as it is, or, if you are lucky, use it as a base and extend it to something even better.

To summarise, in Sweden, an application for a job often consists of a personal letter and a CV/résumé followed by certificates of employment from every former employer, one's university grades, and other certificates of achievement.

Persistence

Should you keep a general CV/résumé or write a new one for every new job you apply for? Why not do both?

Even if it is most efficient, it is way too tedious to write a new CV/résumé for every job you apply for. The reason some say you should do that is that if you fill it with details, like the terminology, from the place ad and the company's web-site, it is easier to convince their Human Resource department that you are the right one for the job ("-Hey! This CV is a direct match to our ad -- this must be the person we want!").

It is much easier to make an initial version of one's CV/résumé, and then just keep updating it as your life progress. However, then you might not get a certain job, simply because some Human Resource manager do not understand that many of the buzzwords in their place ad mean the same thing as what you have listed in your CV/résumé, only in different words or acronyms. But if you already have a general CV/résumé made up, it is pretty easy just to target it at a certain position by scrutinising the place ad, reading up on the company, and adjusting your CV/résumé a little after the same fashion.

Take care not to be too obvious though! What if the HR-manager thinks "hey, this kid tries to suck up by reusing all the phrasing of our ad" and throws away your application?

Typical Features


Résumé/Industrial CV Common CV Academic CV
Length: Only one page! No backside! No more than the front and back of a page As long as it gets
Should at least include: Career Objective
Qualification Summary
Experience
Personalia
Positions
Education
Positions
Education
Publications
Can include: Personalia
Education
Awards & Honours
(Extracurricular Activities)
Language Proficiency
Recreation
References
Awards & Honours
Extracurricular Activities
Language Proficiency
Recreation
References
Personalia
Awards & Honours
Extracurricular Activities
Language Proficiency
Recreation
References

Length

Why should CVs and résumés intended for industrial rather than academic jobs come on one single sheet of paper and preferably only on one side of it? Because recruiters, like everybody else, like it when things are easy to handle. Thus, by keeping your CV and résumé short, you minimise the risk of being sorted out simply because it looked too extensive to easily scan through. Also, if you can summarise yourself on one side of a single sheet of paper, that goes to show that you are an organised and rational person -- very nice qualities in any potential employee.

Language

Should you write your CV/résumé in Swedish or in English? It is up to you. If you are a native Swede, Swedish is always a secure option. Remember that a CV/résumé should be as tidy and correct as possible, so do not embark on any CV/résumé-venture in a language you are not entirely sure that you master. After all, sloppy and faulty CVs/résumés do not get you the job of your dreams.

Why write it in English then? Well, if you want to apply for a job abroad, you do not have much of a choice. Also, at least within the field of Computer Science, good skills in spoken and written English are today often required even in completely Swedish companies. Thus, a nice CV/résumé in English is a subtle way of verifying a claim to be fluent in English. (Not to mention the sheer fun of flaunting a foreign language to a potential employer!)

Heading

Do not use "Curriculum Vitae" as the heading on your CV or "Résumé" on your résumé. Most people will be able to tell what kind of document it is without any help. Your intended receivers of the CV/résumé most certainly will. Use your own full name as heading instead. This way, you are more free to include features of both CVs and résumés if you would like to.

Sections

Personalia

This is the section where you collect all the small bits that do not fit anywhere else, like your age, nationality, marital status, what kind of driver's license you have (if any), star sign, and such. (This is just examples, you do not have to include all of them if you do not want to).

It is also here you put your address and phone number, so that you may be contacted by the company if they want to hire you. However, address and phone numbers are suitable to be placed in the page header instead, whereafter you can leave out the Personalia section completely and thus save precious space for more important information!

Career Objective

What are your goals in life? What do you want to become? Would you rather be an executive officer or a guru? What are your strengths? What are your weaknesses? You do not know? Well, time to think it over then...

Often you can borrow a title from the place ad and put here, but you should also add a little of your hopes, dreams and intentions. It is a tough section, but an important one. In a résumé, this should be at the top of the page, becoming the first thing the recruiter reads about you. Can you attract the recruiter's attention?

The best Career Objective should only be one or two normal length sentences, so the example below is really too long. It can be discussed what would be best -- to leave the third sentence out, although it best reflects upon ones ambitions and long term goals, or to remove the wanted requirements of the position and just state that "an executive creative position, preferably within Database Management or Brain Surgery" would be appreciated.

A lame or too neutral Career Objective does not help your case. If you simply do not know or cannot phrase a realistic objective that might please the new employer, then it might be better if you leave this section out. But, for your own sake, you should at least try to produce a suitable one.

Example:

An executive creative position where extensive marketing, writing, management, design, and technical skills are required. Preferably within the fields of Database Management or Brain Surgery. Opportunity to seize world leadership considered a plus.

Qualification Summary

Ask yourself what you know, not only what you have learned at the university, but what you have picked up outside classes too. Which of these skills are relevant to the job you are applying for? Which skills do you have that maybe is not of direct importance for the job, but that you are pretty proud of anyway? List these.

Use the same words as in the place ad. Even if your future boss and co-workers knows what the tools, methods and programming languages you list really are, very often the staff at Human Resources that hire new people do not. Instead, they get a qualification description from your future boss, make a place ad out of it, and then waits for someone with a clearly matching CV or résumé to apply. Make sure yours is unmistakably matching.

This is why you should not have a general CV and/or résumé, but should write a special one explicitly for each job you want to apply for. Luckily, most of the CV or résumé is the same, so you can keep a general one and then only update it corresponding to each place ad every time you use it to apply for a new position.

When targeting your CV/résumé, take care not to be too obvious. Make sure to add some skills not required by the job description. Better to come off as broad and generally useful than too narrow and specialised.

Example:

  • Mature computer specialist with strong technical and analytical skills.
  • Able to learn new systems quickly, train staff effectively, and meet deadlines promptly.
  • Detail oriented, with sound business sense and logic; challenged by new opportunities.
  • Keen interest and extensive experience in a wide variety of computer applications and hardware, including PCs, Macintosh, AS/400 and Unix/Linux.
  • World class tap dancer.

Positions/Experience

This is the most important section in every CV or résumé, except for students who have yet to get any real work experience. Here you list the jobs you have had. In the beginning you list them all, but when you have had a few, you can relax a bit and only list those that are of relevance to the new job you are applying for.

Well, actually, even if you are a student looking for you very first job, let us say it is in Computer Science, how important is it really that you picked strawberries one summer holiday for minimum wage when you were 14 years old? As it has little relevance to the position you are currently applying for, you should skip it, even if you have not worked any summer since. Better to seem to have forgot to list any summer jobs than to seem to only have picked berries some ten years ago...

You should also write a short but expressive description of what responsibilities the positions included. Here you should always use action verbs and remember to sell yourself.

Example:

January 2000 - January 2001
The Coca-Cola Company, Atlanta, USA
Senior Flavour Engineer
Investigated and implemented a new line of extremely popular beverages with untraceable additions of a variety of illegal, addictive substances.

Education

A pretty self-explanatory section. Here you list your university degrees, or, in case you have not actually graduated yet, the educational programme you are/were enrolled in. If you happen to have more than one degree, list them all.

Sometimes, especially if you are applying for your first job, it can be good to list which programme you took in Senior Secondary School (gymnasiet) too, especially if you plan to also include your grades from that level in your application.

When you have been working for several years and have had a few different jobs, your actual education loses its direct importance and can even be left out. Then it is the jobs you have had and what you have done that defines your knowledge and skills, not what education you once took.

Example:

September 1993 - January 2000
Master of Science in Computing Science and Engineering, Umeå University.

August 1990 - June 1993
Senior Secondary School, Umeå, Sweden. Course Program: Natural Sciences, profiling in Computer Orientation.

Publications

This is most common in academic CVs, but it happens that people in industry, especially those within Research and Development, have papers on their findings published. You might even have had a chance to write a book in the area of your special expertise? Naturally, such an achievement looks good on a CV.

Professors often have mighty long Publications sections, as it is their task as professional researchers to spread the result of their research via papers and books.

Example:

See http://www.cs.umu.se/~jubo/references.html for instance. ;-)

Awards & Honours

Have you ever won any award? Or qualified to some impressing contest, even if you did not win? You might perhaps be the subject of some scholarship? Or was elected "Employee of the Year" last winter? Perhaps you do not think it is that big of a deal, but a potential employer might. If you can remember anything relevant, add it under a section of this type.

Example:

April 1999
Crown Princess Victoria's Award for Outstanding Computer Science Studies

August 1997 - August 1998
Fulbright Scholarship, for studies at Massachusetts Institute of Technology, Boston, Massachusetts, USA.

Extracurricular Activities

This is only valid in a CV/résumé for job-seeking during your education and the first years after your graduation (in a full, not-for-job-hunting-but-presenting-yourself CV, you can of course keep them forever). After you have had a few real jobs, the extracurricular activities often do not seem as important as before, and you can use the space on the paper better to describe what responsibilities you have had at each work.

Extracurricular activities are the activities you were engaged in at university beside your studies. For instance, you might have been on the board for the students of your educational programme. You might even have held the position as chairman, secretary or cashier. These things are great to list when you do not have any or little real work experience yet, as they indicate that you are dedicated, responsible and trained in things beyond the scope of your education (for instance, having been cashier is a clear sign of basic knowledge of economics, budgets, and such).

Example:

February 2000 - February 2001
Secretary of the board of the co-operative building society (bostadsrättsförening).

May 1998 - May 1999
Member of Piraya, the social committee of the educational programme in Computing Science and Engineering.

Language Proficiency

Today, the marketplace is more and more internationalised. Companies has offices, branches, and/or business in other countries. Some large Swedish companies even have English as corporate language. If you know some foreign tongues, you are naturally more valuable to an employer who frequently have business abroad. Thus you should list the languages you know -- and how well you know them -- in your CV/résumé.

Remember to be positive about yourself. Rather than estimating your skills in some language as "poor", list them as "basic". It simply sounds better. I would suggest a scale along the lines of: basic, average, fluent, native. Of course, you can narrow it down further if you, for example, consider yourself better than basic but not really average and can find a suitable word for it.

Also remember that it might be a good idea to write your whole CV/résumé in English, to give some idea of how fluent your "fluent" is (if you have classed yourself as fluent, that is).

Example:

Swedish: native, English: fluent, German: basic

Recreation

Here you list important hobbies and favourite pastimes -- especially if they can be of interest to a potential employer. Do not list anything that might put you in a bad light. Thus you should list associations and sports your are active in, as well as special interests like bird watching or opera, but you should not list membership in the Ku Klux Klan or connections with the Mafia (unless, of course, you have reasons to believe that it might get you the job).

Example:

Maintaining Open Software, singing in a choir, coaching a kid's soccer team, playing chess, and travelling.

References

Can anyone testify to what you state in you CV/résumé? Do they want to do that? Who would you like a potential employer to talk to about you?

I do not include any references in my CV, I include them in the personal letter instead. At first I used to have the section heading "References" followed by a blunt "Available upon request", but that is usually taken for granted, so why not use the space on the paper for something more important?

If you are going to include some references in your CV/résumé, or in the personal letter, remember to first ask the persons you want to use if it is okay with them. If it is, list them with name, title, and contact information (at least email address and/or phone number), so that paranoid new employers can check with them to verify that you really are the right one to hire.

The most commonly used references must be former managers, or favourite lecturers/professors if you still are a student, but it does not have to be. Previous employers can account for your work skills, but not always of your social skills, nor how you are as a person. Today, these kinds of considerations often play an important rôle when looking for a new employee. Thus it can be advantageous to also list one of your best friends (preferably someone who is eloquent) as a personal reference (that is the title you use on your friend, regardless of his/her profession).

Example:

Lennart Edblom, Head of Department
Computing Science, Umeå University, SE-901 87 UMEÅ, SWEDEN
Phone: +46 90 786 XX XX, Email: xxxxxx@cs.umu.se

Tomas Halvarsson, Personal Reference
Phone: +46 8 XX XX XX, Email: xxx@xx.xxx.xx

Acknowledgements

  • Tomas Halvarsson has contributed with many good comments and wise opinions. Also, he has performed a tremendously thorough search for grammatical, as well as other, errors.
  • Elizabeth Selander pointed out that the Swedish Higher Education Ordinance actually regulates the contents of a formal academic CVs.
  • Karl Azab remembered me to include the section on Language Proficiency in the tutorial.

Appendix A: Swedish Section Suggestions

Section Suggested Swedish name
Personalia Personalia
Career Objective Karriärmål, Mål
Qualification Summary Färdigheter, Yrkesfärdigheter
Positions, Experience Yrkeslivserfarenhet
Education Utbildning
Publications Publikationer
Awards & Honors Utmärkelser
Extracurricular Activities Övriga meriter (egentligen vid sidan av studierna)
Language Proficiency Språkfärdigheter, Språkkunskaper
Recreation Intressen, Fritidsintressen, Övriga intressen
References References




the source
http://www.cs.umu.se/~selander/advice/cv-resume.html

Cinema 4d Tutorials: Making an hourglass

This tutorial will teach you to make a great sandglass, which you can use for plenty of purposes. You can find the finished model and other stuff here Glass.zip


Start a new scene. Go to back view. Go to Configuration\background image. Choose your blueprint. I used this one:

Image

Now to begin! Go to Objects\spline object. Choose vertex selection and add points like on the image shown (you add the points by holding 'ctrl' and clicking your mouse button).

(If you image seems deformed, type these values for your background image:size x=900;y=100).

Image

Draw out the edges of the glass part. It MUST be two-sided (it must have an inner and outer edge) . Start from the bottom following the outer edge, and when you reach the middle of glass part, start doing the same for the inner edge until you get to the beggining . Type must be linear Linear.

Here you can see how the edge should look:

Image


Create a Lathe object. Put your line in it (just drag it onto it).

You will get the glass body. Now we must make the rest of it.

Upper and lower holder:

For the holders, we need to insert two sircles into our scene and position them according to the image.

Image

Make two extrude objects, and place the circles into them. Type these values in: Movement: x:0; y:90; z:0

Start Cap: Cap and rounding; end cap: cap and rounding;

Rounding type: 2 steps. (in version 9 the radius should be 19).

Image

Now for the two sticks on the sides. These are the two you saw in the previous two images. I won't explain how to make them, because the process is identical as with the glass body. Because they are not hollow, you don't need to draw the inner edge, only trace the outer. Mine came out like this:

Image

The model is nearly over. All you have to do is to insert everything into a hypernurbs object (except the two extruded circles, they need to be sharp).

Image

The model is now over. Now for the materials.

GLASS

Make a new material. Double click it and name it 'glass'.

Color.

The color should be pure white. The brightness to 100%

Diffusion.

Diffusion should be around 19, because it still keeps some light on it. Uncheck all checkboxes.

Transparency.

The color should be pure white with brightness of 100%. Refraction must be Fresnel, and give it a value of 1.52. Pick Frasnel for texture And click a little preview image to edit it . Mix mode must be Multiply. Make it white with a LITTLE very light gray at the ends.


Reflection.

Seti it up as on the image below.

Image

Specular.

Set it up as on the image. (If you have older versions, where you don't have fallof and innerwidth, make height 700%, and width 0).

Image

Drag the material onto the glass body and render it. If you did everything right, you got something like this:

Image


Although the glass doesn't seem very realistic, it is. To see the material like it really is, insert a floor object and an Omni light. Now the material shows it's real qualities.

THE COPPER MATERIAL


Since this is and old thing, we need an old material. The most popular for sandglasses (and the prettiest) is copper.

Make a new material and double click it.

Color.

Image

Reflection.


Image


Environment.

The scene's reflection is not enough. To add a little more realism, we should put an Environment. That image will be reflected on the copper.

Image

This is the environment you need:

Image


Specular.

Copper is kind of a dull metal, and that is why we need width:


Image


Drag it to the rest of our objects and render it. You should get something like this:

Image

Hmmm, it doesn't seem real enough. Select the omni you made earlier . Give it these parameters:

Type: Omni

Shadow: Soft

Go to Render Settings and under Antialiazing choose Best. Render the scene.

Image

Source

Cinema4D tutorials: A Simple Bowl

A Simple Bowl

Getting started with C4D XL, splines and NURBS.

This example introduces a few basic concepts in C4D:

  1. setting up the windows to work in the "front" (XY) view
  2. making a bowl cross section using splines and the points tool
  3. lathing the cross section into a 3D bowl using NURBS
  4. adding a wood shader to make it look like wood
  5. changing the spline to modify the shape of the bowl
  6. fiddling with the wood shader for different effects

Making a bowl: Step 1 - Set up your windows

When you first start C4D, several windows and palettes will be opened for you. Start by arranging these in the most useful layout for your monitor.

The main project window (which starts out as "Untitled") is where most of the action will take place, so make it large enough.

You will also need the Object Manager and the Material Manager, and the default palettes. Leave these around for now. The other stuff can be put away if you need the space on your monitor.

We'll start making the bowl by drawing its cross section. To do this, we want to be looking "flat" at it, so set the main window to the "XY" view by clicking on this palette button:


Making a bowl: Step 2 - Make the cross section

The cross section is made using a spline. Start with an empty spline by making one from the Objects menu:

Not just any spline will do for such a fine bowl. Let's make it a Hermite spline (don't ask). Also, don't close it right now, since this will only confuse the drawing. Save the closing for later. Set up the spline using a dialog like this one:

Now we have an empty spline. Notice that it appears in the Object Manager, but since it doesn't have any points, there's not much to see yet in the main window. Now it needs a few points, so select the Points tool by clicking on this palette button:

Once the point tool is selected, you will be able to add points to the spline by clicking with the CTRL key down. Each point has a center and two tangents.

Don't worry about the tangents for the moment. Just add the points roughly in the shape of a cross section. If you mess up, you can delete a point by selecting it and clicking the delete key. If you wind up deselecting the spline, you can select it again by clicking on its name in the object manager. A yellow spline will curve around your points.

When you are done, you should have something like this:

Now close the spline by double clicking on the spline icon in the Object Manager to open up the Spline dialog. Click the "close spline" box:

Drag the spline's points and tangents as you like to make the right shape for the cross section of the bowl. It will be rotated about the Y (green) axis next, so you can keep a mental image of what it's going to look like. To make corners or to adjust the tangents independently of one another, hold down the Shift key as you drag the tangent. You can always change the spline later.


Making a bowl: Step 3 - Make the NURBS

Once the cross section is done, it can be made 3 dimensional by using a NURBS object, that will rotate it around the Y axis to trace out a surface. (NURBS = Non Uniform Rational B-Spline. Don't worry about it. It's really just a way of making a spline into a 3D object, while retaining the ability to change the 3D object by modifying the spline.)

To make a lathe NURBS, select the Lathe NURBS menu item from the NURBS submenu of the Object Menu:

This will create an "empty" lathe NURBS object. (Just say OK to the dialog). To apply our spline to it, drag the spline (in the Object Manager) on top of the NURBS object until the cusor changes to a "drop" cursor and let go. The Spline will then become a child of the NURBS, and will appear indented in the Object Manager. The NURBS will get a triangular knob that you can click to reveal the Spline child:

Notice also that the main window has updated to show the action of the NURBS on the spline:

Cool.

Now we have a bowl, believe it or not. To see it, click on the "render in editor window" palette button:

You should then see something that looks very much like a bowl, made of a nondescript white plastic material:

If you're happy with white plastic, you're done. Otherwise, we can now add a material to the bowl to turn it into wood.

Making a bowl: Step 4 - Make it Wood

The first step to making the bowl turn to wood is to define a Wood material. This is done in the Material Manager. Select the Material Manager window, then from the File menu, choose "Open 3D Shader." The 3D shaders are in the "tex" folder that installs with Cinema 4D. Select the 3D shader called "wood.shv." For now, we'll just take the default wood. A wooden ball appears in the Material Manager. That's your wood.

Drag the wood material from the Material Manager and drop it on the Lathe NURBS. Just accept the defaults in the dialog that opens up. The Object Manager now shows that the material has been applied to the bowl:

Now render again to see the wooden bowl. It should look like the picture at the top of the page.


Making a bowl: Step 5 - Reshape it

Because the bowl is a NURBS, we can now change its shape by editing the spline. Select the spline in the Object Manager, and use the Points tool to move a few of the points around and reshape the spline. Maybe a wider bowl with less of a lip :

Now render again, and you will have a new bowl:

Now you're ready to make the bowl from a different kind of wood

Making a bowl: Step 6 - Use different wood

Maybe Walnut isn't the best, or we might want finer or swirlier grain. Whatever. If you double click on the Wood in the Material Manager, you will open up the settings dialog. Fiddle around with the settings to see what effects you can get. Perhaps you'd like something in Pine ?

Rendering with this material gives a new bowl:

You can get rid of some of the jagged edges by opening the Render Preferences dialog (from the File menu) and turning on Anti-Aliasing (Edge Color).


Cinema4D Realistic Glass Tutorial


Realistic Glass Tutorial


Open a new document by starting up Cinema 4D or go to File > New
Switch to front view by pressing F4. Now we are in the starting position for our glass modeling.

Let's start by making a spline object. By doing this your will be able to make the outlines of the glass.
Do this by Objects > Spline Object Now select the "Point Tool" by going to Tools > Point
You can also use your quick menu on your left side of the screen. When you do you need to press the following icon.



Let's start creating the glas now. By pressing your CTRL key on your keyboard and using your left mouse button you can make points that will form the glass later.
Get your spline points on the same spot as I did. You can see it in the image below.



Now that the first side of our glass is defined we are going to make it round and give it volume. Here for we will use "Lathe NURBS"
Lathe NURBS will take the line you created and make a 360 degree turn with your form but then solid.
To get this Lathe NURB, go to Objects > NURBS > Lathe NURBS The NURB will appear above the Spline in your Objects Manager. We need to make the Spline a "son" of the Lathe NURBS. This by selecting the Spline and drag it on the Lathe NURBS until you see an arrow that points down. When done, your glass should look like this :



As you can see, the green line isthe center point and everything turns around it. When you create a spline which goes over the green line and then use the Lathe NURB the line will turn twice. Well, when you switch to 3d view now ( F1 ) You will see your 3d Object and you will recoqnize a glass. Whe you render it by using the following button :



You will see this



No let's get some glass on that. Open your basic materials. Select glass004 and drag it on the Lathe NURBS in your objects manager. And render again. You will see that the glass is actually glass now. It does have a very thick edge. You can adjust this by going to front view again, selecting the Point tool and dragging some of the point that create the egde, sloser to each other.

To give some better quality to the glass. Select the Lathe NURB in your Object Manager and then the object tab beneath it. Get the setting like shown here :



This is really it for making glasses. Ofcourse you will be able to shape it al forms like wine glasses and whisky glasses. Feel free to experiment and please post your results on http://www.3d-resources.com/forum.

My final image for this tutorial :

Cinema 4d Tutorials: Create a pen



In this Cinema 4d tutorial I will show you how to make a pen. We will use such Nurbs as Loft NURBS, HyperNURBS, Sweep NURBS. I will show you how to use these objects to achieve desired effects.

At first let’s create five circles (Object->Spline Primitive->Circle) with the following values:

Circle1 = 18 Circle2 = 20 Circle3 = 19 Circle4 = 16 Circle5 = 12
Check Radius of each of the Circles and set Inner Radius, that is two points lower then Radius.



Create Loft NURBS, then insert all circles into this object. Click two dots (which are on the right side of the object name) twice to have two dots red.



When upper dot is red an object is invisible on the working area, when second dot is red an object is invisible to render.
Create a Capsule, set P to 90, make object editable, select Use Point Tool, and with Live Selection Tool (remember to have Only Select Visible checked) select middle point of the Capsule.



Select Move Tool (“E”) , and in Attribute Manager in Soft Selection check Enable. Drag green line.



Choose Use Polygon Tool and delete polygons as shown on the image.



Use Object Axis Tool to drag arrows inside object. When you click on Use Point Tool you will see that you have excessive points.



When you have the Capsule selected, select all points (Crtl-A), Right Click on the object and from context menu select Optimize, then click “OK”.



Turn on the first object. Make second object smaller to fit (change Coord. XYZ).




Cut some polygon from grey object as shown on the image below.





Create two circles. Set Radius to 18 and 14, and set ring two points smaller than circles.



Create Loft NURBS and insert the circles inside the Nurbs. Render image.



Make object editable, select three objects (Loft NURBS, Cap 1, Cap 2), connect them and then delete, select object that have appeared, go to Right view, select Edge Tool, select knife (visible only unchecked). Make a cut.



Select Polygon Tool and delete polygons that you cut off. Zoom image to make sure all polygons are deleted. Select Point Tool and delete all point excessive points.



Select Edge Tool, click right button and then Bridge Tool. Connect all edges in the circle.



Insert object into HyperNURBS



Some distortions have appeared, so let’s fix it. Select polygons you want to connect. Make it all around the hole and select Dissolve.



And inside.




I think it’s ok now, but we can make a cut with knife.



Delete all bad points, that we don’t need anymore.



Render image.



Now we will make a button. Create second capsule (Radius = 12, Height = 50). Fit it in the right position.



Create Sweep NURBS, Rectangle, and Spline, select akima (you can select another type of spline if you wish).



Insert into the Sweep NURBS, first Rectangle, second Spline. In the Rectangle change Width to 6 Height to 20. Select the Sweep NURBS. Go to the Object tab, rollout Details and set the scale.



Select the Sweep NURBS, make object editable. Now Select the object that you made editable, and two objects inside it, connect them, and delete. Create HyperNURBS and insert new object into it. Disable HyperNURBS for a moment, clicking green “check” icon, next to name of the object. Now delete the polygon. Select Right Click -> Close Polygon Hole.



Now you can enable the HyperNURBS. Click on it and set Subdivision Editor to 3. Delete second polygon, and once again select Close Polygon Hole. Create two rectangles and Loft NURBS and make another object.



Right Click on any of the Object you have created and select Fold All. Click on the first object and then holding a shift click on the last object, now when you have all objects selected, Right Click and select Group Objects (Alt-G).
We have to create last object which consist of three primitive objects (Cone, Sphere and Cylinder). Create a cylinder, set P to 90 and Radius to 5. Create Cone, set P to 90, Bottom Radius to 5 and Height to 12.
Make the Cone editable and delete a tip.



Create a Sphere and insert it into the hole. Select Cone, Cylinder and Sphere and group them. Change XYZ values in Coord. tab to make object smaller. Insert refill inside a pen. Add some textures.

If you need some free textures you can visit Urban-Textures.